Hey, here you can see my first steps done in Substance Painter completely by myself. The goal was to achieve a visually clean and simplistic look and the addition of the kind of detail, which makes it feel more photorealistic. The modelling was done without reference material but on-the-fly-modelling in Maya. I had…
Experience the Pulse (Sydney) is looking to expand its freelance database for upcoming creative, interactive film and event projects. We are on the lookout for: Senior 3D artists (Maya) – experience with creating photo real CG cars Senior Houdini Artists– experience with creating particle simulations Senior Nuke…
Polycount is proud to announce our latest video game art contest PETROL/BLOOD, sponsored by Quixel and Marmoset! This contest is a "next-gen, PBR" focused contest to get the community familiar with current art pipelines and rendering possibilities. The theme of this contest is simple: Participants will create a diorama of…
Hey guys! We're almost finished the trailer for Brutal and I'm just trying to see if there is anyone out there who might be interested in helping out with a few custom prop models for adding some final touches to our levels. I'm looking for someone who can model, unwrap and texture their models and who has a lot of spare…
That's really aggravating. I can see "source" versions nice to have around. But honestly, I dont have lots of time to go through the original games for the 4th? time. Why cant they offer two versions of normal games these days? CD and DVD? The amount of CD's they have to pack into boxes now, should make them more expensive…
every 3rd or 4th time I go into High Quality rendering mode in Maya it freezes for a few minutes and my wacom tablet driver stops working. I get a little pop up telling me to reinstall the drivers Its starting to piss me off, as it means having to restart my computer about 20 times a day. But its such a weird problem I…
I am currently a third year at uni going into my 4th, this is my first portfolio piece that im working on and any feed back would be awesome. I haven't baked the wheels down yet so its currently sitting at 117,000 tri's, while im looking to get it down to about 45k as the wheels unbaked on there own are sitting at 73k. One…
Hi Polycount! I am currently working on a Caribbean port town set roughly during the 18th century. At this point I have finished all my modelling for the time being and I'm in the process of light mapping and Uving. Later down the line I will be adding effects to make the town look like its been attacked such as fire and…
Hello guys, as the title suggests i am pretty new to sculpting and anatomy in general, so i could really use your feedback. Here is the model that i have been working this weekend, which i think is now almost done ( i havent touched the head yet since i want to retopologize first), but this is the general shape. What do…
Hi guys, I will be offering a pack of arms focused on a clean design with soft lines, uvs, low poly and hight version, can be used as paint over, kitbash or textured in the way intended for game engines. if you are interested show some love by buying this pack which involved a great hours demand with 50% on the 4th of…