I've been playing around with learning Blender and trying to import a scene from 3DS Max comprised of about 150 models and 50 dummy objects. The obj format exports models quite nicely, but does not preserve the hierarchy and doesn't support dummy objects (among other things no doubt). So I tried every exporter blender…
Hey! I think it's time
now
to create a thread for this project. Around two years ago I decided to start development on a bigger game project compared to my first released iOS game. I've been working on it in my spare time since then but most effort was put into non art related tasks. As the project progresses I'm more and…
Hey all, newbie here. Working on my digital work and hoping to improve. My style is kind of a mess & all over the place right now, so my focus on top of just improving technique is to try and discover something that works. I'm mostly focusing concept-art & character / armor design; texturing is also an interest. I'm 150%…
Intel have been quite keen on trying to drum up the adoption rates as well. Sadly it has taken untill now for most PC motherboard manufacturers to wake up and start using this. Hell, most of them are still just jumping on to the USB3 bandwagon with most motherboards mostly having USB2´s with 2 back and 2 front placed…
Nice start. If you're aiming to do a more realistic take on her, and less stylization / exaggeration, check out some fashion reference from that period. While Infinite was referencing the 1900's, that particular costume looked more towards the time period of the original Bioshock...so like 50's, 60's. That will help inform…
Leaving the layout aside for now, the headliner needs some drastic changes. Your logo font does not have any space at all, environment artist is kinda strange at the right, just put it below your name maybe. Your navigation is way too small Why is it underlined ? And then underlined again by the page indicator thats…
(to all) thanks for time you gave on critiquing my project, it really helps, and it pointed out things i wouldn't realize to work on. Its nice to have new set of eyes inputting on this. missed to mention that the story takes place around the 1920's, and i wanted to play with advancing technology. The main character is a…
Hi! I am trying, but can't find a good answer online so I ask you. As I understand PBR not metallic workflow. Linear is in 0 - 1 value space and Srgb is in 0 - 255 and that should be used for some orientation when texturing in Ps or similar software. Albedo should be in 50 - 240 Srgb range, good. What about roughness maps?…
Hello! This is a journal thread for my latest project, the V-set electric trains manufactured by ComEng in the 2 decades to 1990. These are lovely old intercity trains that run in New South Wales, connecting Sydney to the Blue Mountains and Newcastle, among other places. I always found them very charming whenever i've had…
not bad. overall i like it but id agree with borod's image showing the wear from the fire selector. also the fine dDo-like crosshatch scratches on the metal just dont look very nice to me. its pretty minor but i think the scratches youve got on the gasblock read as more realistic than the ones randomly placed on the side…