Hey all, newbie here.
Working on my digital work and hoping to improve. My style is kind of a mess & all over the place right now, so my focus on top of just improving technique is to try and discover something that works.
I'm mostly focusing concept-art & character / armor design; texturing is also an interest.
I'm 150% open to all critique; I take it well and am more than happy to hear what people have to say and how I can improve.
Rock on !
~Izzie
Digital Tools
Wacom Intuos4 Med
Photoshop CS5
Corel Painter 10
Open Canvas 4.5
Traditional Media
Good ol' graphite
Prismacolor pencils
Nupastels
Recent digital experiments
-A really goofy doodle, practicing brushes with the new talbet and... trying to do a new style.
-These two were character concepts from a book I'm writing. They're a little older and I'm extremely unhappy with how they came out, so they're probably gonna get the re-do soon.
-Trying to practice lighting and shadows; her face really bugs me, haha.
-Two fanart pieces (will limit that stuff), mostly also practice with brushes and photoshop.
Replies
You need to focus on the major shapes/masses of what you're painting a lot more --everything looks very flattened out. Think in planes.
It's coming out tons better but I'm having issues with certain proportions of her face. And shading. And trying to get her to look like she's smirking.
I'm going for a more comic-y style I guess; tried a realistic shading style and it looked really bad so I axed it and started over.
Either way; vast improvement from the original, I think (both based on the same pencil sketch)
! Thanks a ton. That image is simple but it helps a lot. I'm definitely gonna keep that in mind.
I'm thinking of going back and doing less detailed, more basic stuff like model studies to try and get a feel for the body and form again; I've definitely become really rusty at that.