Sorry to resurrect an older thread, but I'm currently encountering this problem again. I've no idea what the heck I was talking about by setting the Reflectivity from Specular to Metalness . o_O That makes no difference. I've gone back over the video that was posted above too. Even just importing the model in, without…
So, this was a quick paintover I made of the main wall. It's pretty quick and dirty but I wanted to get it out there and get some peoples opinions early. Nothing is 100% set so if you see something you don't like or think could be better planned, let it rip.
I found I can work around it if I set the mudbox camera to trackball mode and use the f key (a lot) but I do get a bit disorientated working like this. At least it gets the job done. Will see if the shop will let me try one out. Cheers :)
model Hi Everyone!, This is my first time posting so please let me know about anything I did wrong or could do better. This is my progress so far of a car that I am creating for my portfolio. It is part of a universe I have imagined/designed called Cuba 3033. In this universe the trade embargo Cuba has with the U.S still…
These next set of renders were made in ZBrush, a sculpt of Billy The Puppet from the Saw franchise. I focused a lot on getting his face shape correct, I wanted to do him because his facial proportions seemed like a fun thing to try and sculpt, and it was! The details in his hair were harder for me to figure out, but I…
Looking for a 3D artist (Blender + Substance Painter) to create a small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope: - Bust-style character pieces - Shared base provided - Single 2K texture set per piece - Clean low-poly, game-ready topology - Unity / URP compatible Paid, indie-friendly…
Tips for the people finding setting up difficult. 1. Stay near where you originally spawn. 2. First day, collect 32 bits of wood. 3. Collect about 20-30 blocks of sand, gravel or mud. You'll see why in a mo. 4. Walk inland or to the nearest hill. 5. Look for coal blocks in rock faces and cliffs 6. Should be getting dark…
I was wondering if someone could help me out. Please excuse if this question is a lot, just many questions on my mind. This question sorta falls in the middle with 3d and substance painter. I been following the tutorial and reading but I'm confused on something. I notice about the high poly to low poly way to do it in…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
The Wailing Mountains Two travelers came to the slope where two mountains
met: “Alright Daere, this marks my end of the deal. Climb the fourth mountain
and that’s it.” The woman had a longbow around her, and daggers
just above her knees. She caught Daere measuring the mountain from top to
bottom, still out of breath.…