Here are my renders from the Environment Diorama I worked on in my Game Art class. I was going for an abandoned arcade look, think liminal space or the backrooms. Sort of like a dream or something that isn't real. With bright neon arcade colors with an old, broken-down look to the objects within. I didn't want it to be entirely realistic, but I added some realistic textures to give it that look of unreality.
These next set of renders were made in ZBrush, a sculpt of Billy The Puppet from the Saw franchise. I focused a lot on getting his face shape correct, I wanted to do him because his facial proportions seemed like a fun thing to try and sculpt, and it was! The details in his hair were harder for me to figure out, but I think I like how it turned out overall.
Here are some renders of my latest project, I made a game ready asset of Pyke's weapon from League of Legends. I wanted to add more detail and texture than the original model in the game. Baking my highpoly sculpt from Zbrush was a bit of a pain, but I learned a lot through this project.
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