Shalom! Finally managed to get some screens for you. Hope you will like it. I spend entire day on making viking ships to show you more complete Skelige, but I failed. It just doenst work well. So I'll make it again, and I'll show you in next update. I know it is a bit flat in village, but crates/cargo, inn and blacksmith…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
good day, guys ! I want to show you process of creation this vrykul house: It was on concept from Ishmael Hoover : I really like viking style and wanted to create something like this in my portfolio. First i started from simple low poly. Then was long work of optimisation and finding good forms. I always create mini task…
Oh yeah, thanks for input. We'll the hidden geo doesn't make a difference as it's only a couple of faces. And those round islands are actually 2 sides of the glass, which will be in front of the altimeter face, it will have transparent, a bit dirty material eventually. But I wasn't sure if I could have it as just a round…
poopipe Thanks for your suggestion. It's bullet proof approach for sure. At the same time it loos like something started to work better in current release .
Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
Here the best is to come and we have a battle of michael vs lucifer we will se fight and action. We have good fight and make lucifer welp like a sissy. And his friend too their is going to be a spoiler in the future. I won't say yet. Also gabriel fight we will have very cool stuff. i'm talking of shader technology and…
Your post has been here for a bit and it hasn't got any response. There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can…
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…