I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)
I'd say go for it not only because I'm an avid CSGO:Black Mesa fan, just that I think it'll be cool seeing what you'll come up with via skills you've learnt.
I am wondering if anyone can help me out. I recently updated my nvidia driver (I don't know if that has anything to do with it) and my AO in substance started giving me this: \ My UV's are on separate texture sets here: I can delete the AO but it shouldn't be that way. I don't understand what is happening. If someone could…
Viktor Antonov, the visionary artist and designer whose work shaped the worlds of Half-Life 2 and Dishonored has sadly passed away. He inspired generations of creators, as the lead writer for Valve and the mastermind behind the hauntingly beautiful dystopia of City 17, Antonov’s influence on gaming, art, and culture is…
I've been applying for work last couple of weeks and didn't get anything. I started to think that my portfolio isn't enough. Would anybody with hiring experience be nice enough to give me some feedback please?) https://www.artstation.com/pokatak
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
If it's only for design. I think you're on the right direction so far. I love how you visually took the character's silhouette in different direction. It would be more helpful for us to know what are your plans for the character. Because if it's for a game, then our inputs will be more inclined to gameplay. The same goes…