Nice stuff! First off, embiggen-ise those pictures! The Gnome Death Knight looks nice and bulky, and his hair does hold up fairly well at most angles - the only exception being the front, in which there's some artifacts. You did a nice job on his texture, too, although I don't much like the colours. There's a bit of a mix…
It's not that Max's uvs tools are bad it's that they, autodesk, just drop the ball the pisses me off. They have acutally made it slower to work with the unwrap modifier. Pelt vs crazybutchers script which has been around since version 5, a free script is more useful and quicker than their jazzy piece of crap Pelt. You…
What your describing sounds like my dream company. I've always liked the idea of having a team, small team, that were fairly self managed and worked on a results basis. I heard Valve does something like this with their cabal system, unless I'm totally misunderstanding it. Like you, I think I've become jaded from working in…
Absolutely depends what you need. @PolyHertz gave you the truth. Are you a 3d art student and will you try to get a seat in the industry go with max or maya. So if you ask max or maya, dont waste time with asking just make same thing in both and see. When you improved your skills, a studio can provide you those softwares…
Lot of people tends to overthink and overrate this topic especially nowadays. Long story short, when you determine the texel density, you are assuming some worst case scenario, when the asset is the closest possible to the viewer (sometimes they cant get close) and you are calculating the maximum res / density. Texture…
I had the chance to play around with the 16" top model. I played 30 min with it - no real test but a first glimpse. Handling: It's kind of huge already. Too big & heavy to hold it with one arm and draw with the other for longer. But feels much better than the older cintiq computer. Display: The display looks gorgeous.…
'Laughter in the face of Death' (In the furthest and darkest of forests, they say is where you will can truly find magic, creatures from your wildest dream, demons, angels and what are known to us as, the lost ones...) “Do you hear that, in the distance?” -“This laughter, the child is back…” “She won’t get away this time”…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
SKELLS This is a copy across from my university's work forums. I've been spending a couple of months on a hard surface vehicle/mecha project, due to conclude its development cycle in May. I'm a 3D Modeller with experience on producing hard surface mechs for set timeframes. An it My intended goal is to produce a mecha…