I have found tutorials on manual texture conversion from Metalness to Specular. But within Substance Painter, how can you export or convert a project from Metalness to a Specular workflow? I know Specular > Metalness is harder then Metalness > Specular since Metalness is a more restricted workflow. But Metalness > Specular…
Hi everyone, I am currently looking for 2 custom 3d models with a similar polygon count and texture work to latter-era source engine titles for an amateur source film maker project. Feel free to PM for any more needed details on model specifications and/or payment, and thank you for your time.
Hey, glad to see you're back at this project! However, I'm not sure about this new direction for winter. This may come across as harsh, but honestly, this new character seems forced and not very interesting. It may not have gone the way you wanted, but I thought the last concept for winter was much more interesting. I'd…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Hey there polycount,first time posting here. Me and inivicient are doing a project together, trying to make a belgian farm in a more sci-fi setting. We're trying to create a fun contrast between sci-fi objects and old elements, inspired by people like Ian Mcque. Started with designs for the main prop, a hover tractor.…
Environment Artists come one come all. Our studio has been working on a project which has finished the conceptual stage and been approved by Microsoft to be released on Xbox Live Arcade. We are looking for a few good Artists who can help bring our vision to life. If you are interested in becoming a partner and sharing in…
I've always admired game models and finally decided to take the steps to make one! So I started a personal project a few months ago and I have been working on and off to improve it. I am already so proud at how far I've come. However, I feel like my model can be improved. I want to produce a very nice looking real-time…
Hi everyone, This is my first time posting on Polycount and I'm excited to absorb everyone's great critique. I'm a game art senior in college and now we've started work on our Senior Project. Since I want to do monsters and characters for a career, I'm doing two enemy characters for a dark fantasy/horror type theme. This…
The mountain fortress had been breached Cables hissed and popped as they detached from armor sockets. The small stasis room glowed orange as her nano-shield activated. Camera images and sensor reports streamed across her visor. PROJECT: Leona activated. Eclipse Shield defense systems all green. Leona stalks down the halls…
Hey folks, Our assignment is to produce a polished piece of environment art based on a film, book, television program - basically any media which isn't a game. I'm not the greatest Doctor Who fan in the world, however I thought the current Doctor's TARDIS (Peter Capaldi) would be a fun challenge for me as I tend to drift…