Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Long story short, that problem we had of stolen assets and an attempt at trying to solve it came out to be somewhat of a roller-coaster ride. Last weeks award ceromony, https://www.youtube.com/embed/3pbFpDqVZFM?ecver=2 (you can see it at the 57:00 mark) has been a years worth of work. We are not close but we have something…
Hello everybody! Im new to polycount, but I heard its the biggest online community for game developers and designers. I used Maya for many years, but now, I started using Max, so I'm new to this software. I wanted to ask you about a problem I've been having with 3ds Max animation curves: I Can't see the animation curves…
Toys are any and all items that are meant to be played with. Remember that with Shapeways plastic materials you can design flexible or moving parts! Toys could include: Action Figures, Building Blocks, Boardgames, Dice, Miniatures, Vehicles and more. Winners will be chosen based on the following criteria: * Printability -…
So, after spending 2 weeks on getting a single mesh to work allright with udk lightmaping and (failing miserablly) i had to come once again for some help guys :\ I have done everything, tried everything, read the tutorials about making lightmap from epic forums, i even posted there and made a post on polycount some time…
Hello Polycount peeps! Me and a friend (joakimareschoug here at Pc) are making a small webGL based game. We've been focusing mostly on style so far, but the plan is to make a cool spacey game. Hopefully we'll have some proper gameplay and controls ready soonish. This of course means that any feedback/comments, praise or…
Dear PolyCount Members, My name is Mendi Meyer, Technical Director and Lead Recruiter of Sentinal Interactive. We are professional game development company currently developing a 3D air based combat game(MMO). We are supported both financially and physically by Atari, Irem, Sierra, Eden Games and a few other small…
Hi Polycount! This is my first post here, thanks for taking the time to read this. I have been working on a goblin mine scene for a few months and would absolutely love any feedback on how to improve this. I am currently in Unreal Engine, using maya + 3d-coat/PS to paint. Thank you !
Hey everyone! This is my first post on Polycount, but not the last - I hope. :D Lemme show you what I've got! As a debut in the world of conceptual design, I've teamed with two awesome 3D artists - oxhid3 and b0sk. Ladies and gentlemen, we give you ... "The Twin Absorbers":…
Hi,polycounters :) This is one of my personal project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. Check the breakdown Here http://80.lv/articles/building-materials-and-meshes-for-sci-fi-games/ My…