@SyncViews, you basically do your one unwrap for the tiley bits, however this will look a bit too uniform in most cases. So you add a second unwrap for unique stuff. The process goes a bit like this: - Make the first unwrap, and make sure its set to map channel "1" - Put a "UVW mapping add" modifier in the stack - Now,…
trees always are hardest models to create! I usually create trunk and basic branches using splines and then modify them to what I want to look like.. so far my results was always really good! but for placing leaves it did not ever even looked like what I want them to be! I tried many ways.. instance model painting placing…
You basically want everyone to tell you how to make a game. You'll need to do research just like everyone else here has had to do in the past. What you're asking for would be a book... and to be honest, if I were to write something like that, I'd probably want to be paid for it You should start by modding a game. Pick a…
This is my first full 3D character sculpt, starting with a hi poly model and then baking stuff down for lo poly. model I know a screwed up a lot of stuff on the way there. The topology is pretty awful. And I wasn't really sure how best to explode Bowser's parts into multiple separate pieces. I just took a class on Udemy on…
Hey guys I decided to use SlideKnit to conform some of the details on a model im working on to parts of the main mesh after the recommendation from another thread. However once I use the skin wrap mod to get the detailed mesh to morph to the original i can't seem get a very accurate end product, ive played around the…
Ello ello, Has anyone ever used CAT and just as you're editing the vertices while skinning, the program crashes every time? I know CAT has a reputation for being... special... but, previous to this, I've never had an issue and I've spent considerable time sizing it to my character. So I'm a bit reluctant to just throw it…
Hello PC community, I have some issue with wrong welded vertices for model. I have already rigged car, and when trying to open one of its doors a few vertices are stretching from the shell of car. So I need to detach those vertices from door and attach them to the shell of car. The problem is in skin, car is already…
Hi everyone! I've been trying several methods for creating hair texture for alpha cards and so far X-gen is great because you have a lot of control and a really good render. I'm trying to render some strands from a few square planes but everytime I start to play with the settings (taper, width, clumping modifier..) the…
Hello, I need some help or at least some thoughts in solving my problem I have a sculpted a head model. Its about 48 millions of polys with highest subdivision on level 7. The problem is that I need to add Ear Sockets to it. When I reimport new base model on level 1 ZBrush crashed during reprojection every time. Then i try…
Hey all, I was updating my site over the weekend and decided to create a simple template that can be used for creating a portfolio site that the community can have/modify. I'd like to get any ideas on improvement to make it more artist friendly if you have them. Also, feel free to swipe the code and modify it and repost…