Hello evreyone, Brian here. I have a couple of questions about this model that I am trying to do! I recorded a video about it -I think is better to understand- https://www.youtube.com/watch?v=2wcDTB_LKz4&feature=youtu.be So thanks a lot!! Brian.
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
Since the original seems to focus on characters (at least for now) I was thinking we get one started for us environment guys. Anyone interested? We can create a new poll for the theme or use this weeks current one (medival/fantasy).
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I think I saw a similar thread earlier in this forum, but I didn't want to hijack it with my own question. I am getting my cards ready for GDC and in the past, I've always used one of my latest portfolio pieces as a background on the card (with a blank back). However, I've seen several people mention preferences for a…