Hey y'all, last week I released a micro-game that I designed and build mostly by myself, I also produced a 20 minute "making-of" which you can watch below :) The game's called Project Hailstorm and you can find it on Steam here: https://store.steampowered.com/app/3388760/Project_Hailstorm/ Here's some assets and images…
After a long time, I finally managed to bring this project to the last stages. I'm considering it done for now, but I want to add a few improvements eventually. You can find more pics, description etc on Artstation: https://www.artstation.com/artwork/V2awon
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…
[short version]Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version]I have a Procedural material which was made on a Plane using UV…
Sorry for the stupid question. I'm a total noob. What is this animation that is usually used in browser games? I mean the slight movements of the knight and the highlights on the icons in the attachment. Is it a gif? Or maybe a video? Why can't I view these media files in the browser console? How does it work? How is it…
I'm about to start digging into building my first modular environment and was curious where it was best to put the piviot point in relation to the depth of the wall. Do people tend to build ontop of the center line with geo in front and behind (A), Behind that center line on the grid (B), or infront as seen in (C) I've…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)
I'd say go for it not only because I'm an avid CSGO:Black Mesa fan, just that I think it'll be cool seeing what you'll come up with via skills you've learnt.
I am wondering if anyone can help me out. I recently updated my nvidia driver (I don't know if that has anything to do with it) and my AO in substance started giving me this: \ My UV's are on separate texture sets here: I can delete the AO but it shouldn't be that way. I don't understand what is happening. If someone could…