Thanks for the further replies, very helpful. Having done a bit of research, it does indeed seem like C# would be the more sensible language to learn due to it's versatility in comparison to JS, with XNA being a possible route for exploration later on. However, all of the learning material I've got for Unity covers…
While we're at it, I'm running into another problem with the shader. At work whenever I make a material into the Xoliul material, it shoots an error at line 2362. The line reads: filePath_Diffuse = (delegate.diffuseMap as string) The error makes sense. It says: -- Runtime error: Error opening bitmap: C:\Program…
also: A: - "I made this, c&c welcome" B: - "Your anatomy is off, go study it some more. here is some ref: www.link.co " A: - "Yeah. If you can't give any advice other than that then please refrain yourself from posting stuff that doesn't help me. :poly127: I made this on purpose, its a stylized body. " B: - "Even stylized…
C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): warning X4707: texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_1 are always clamped from 0 to 1 C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): error X4532: cannot map expression to pixel…
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…
Hello there ! I just started working on my new personal project, I chose this design from Brian Matyas : I always liked pirates and I wanted to work on a male character for a while and it will be the occasion for me to work on more complex patterns on marvelous ! Even through I'm not going for likeness, I'll take…
Sup guys, this is my first time posting a project on here:) This project was inspired by a scene from blade runner and a 3D blade runner environment I've come across on the internet. At this point I'm working on the lighting, post process stuff and texturing. I'm having a bit of trouble getting nice crisp shadows in my…
Hello everyone! Just starting this thread up to hopefully get some feedback on my anatomy sculpts and any character work that I produce from now onwards. Just a little background info about me first! I'm a student studying Games Design at Leeds Metropolitan University, I'm just entering my second year. I have been using…
MAYA CHARACTER TD Location: San Francisco, CA Job Type: On-site, full-time contract Contract Duration: Full-time, onsite contract (approx. 6 months) ~ Early June Availability is Required Responsibilities: -->Character rigging and setup -->Create and support interfaces, control mechanisms and tools for animation…
Hey guys! So I had this portfolio , both of 2D and 3D, made through the year (back in 2016) and I tried to post my best work or at least the work that shows that I've good enough skills. I would like to have some feedback on my work since all my work has been done in my own (without the help of any teacher or tutor) , so I…