Hey guys, thought I'd make a new thread on my most exciting project so far. My task is to create a character and environment to be viewed in realtime. It's my first time using ZBrush and Maya, so any crits, ideas and tips would be most welcome. I've started on designing my character (Female). Based around ancient south…
Hey guys! I want to share my latest work. So far its my Airbus A320 Cockpit in HP. Realtime model with textures will follow soon. To addition, its a part of my bachelor thesis. Main focus there simulation in VR. So the VR model with all his functions will follow. Hope you will enjoy it and critics are always very welcome!…
Hey All! I started a new character piece, a revamp of the Mancubus from the original Doom game. I plan on sculpting the character to a finish, then make a lowpoly cage for it and bake the normal map etc.and make it a realtime asset. I'm currently finishing up the sculpting on the fleshy bits, and kinda doodling with the…
Im trying to figure out the best way to create a rig which i can smooth bind to a model, but will alow me to scale The vertices associated with each joint independantly of the hierarchy. What id like is to ave a similar method of control that clusters would give me, but with smooth bound joints since this needs to be…
Hi, I'm a third year games art student at the university of Hertfordshire who's interested in becoming a realtime lighting artist. Hope you guys enjoy my work This was my second year major project. I worked on the lighting, layout, a couple of assets, shaders and everything on the technical side. heres a link the the…
Hi, I'm a third year games art student at the university of Hertfordshire who's interested in becoming a realtime lighting artist. Hope you guys enjoy my work This was my second year major project. I worked on the lighting, layout, a couple of assets, shaders and everything on the technical side. heres a link the the…
We are looking for Senior TA with broad range of skills to join us here at Disbelief in Chicago. We are a tech heavy studio that works on a little bit of everything… High profile AAA titles, emerging technologies/hardware, realtime solutions for entertainment and related industries. You can apply here…
I'm currently working with a limited game engine that does not support realtime tessellation for surfaces. This means that most of my rocks and other nature materials are looking very flat compared to what they looked like in UE4 and CryEngine. Does anyone know any technique of transferring details to the mesh? Like,…
Here's a relevant fur workflow reddit thread I'm beginning to dive into the realtime fur rabbit hole. Looks like the workflow is leaning towards in engine shader/spline builds. I'd love to see how Planet Zoo built their fur shader, the models turned out great. Have you all found any successful workflows?
Cathodeus that kind of video at first looks helpful, but it's actually complete bullshit. Who knows what settings they used. And the render times are insane. No realtime viewport takes that long to render a regular PBR asset. they must have hit Render with a capital R. Bleh, show me each of those with regular…