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Transferring height map / tesselation details to mesh?

armagon
polycounter lvl 13
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armagon polycounter lvl 13
I'm currently working with a limited game engine that does not support realtime tessellation for surfaces. This means that most of my rocks and other nature materials are looking very flat compared to what they looked like in UE4 and CryEngine. Does anyone know any technique of transferring details to the mesh? Like, having a plane or simpler rock surface and baking the tesselation to the mesh itself? 

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