it looks like you would have to bump it up higher to get better light mapping detail. You have the pieces at about 1/9th the full size giving it about 42 pixels across and high for lightmap detail. My question is why does you light map for that piece have 4 sides? would it be possible to break that piece into a smaller…
Well bear in mind dude: It's a gun for a team based shooter. It's typically going to be seen at less than an 8th of that size, in the hands of a character (who is wearing a costume), inside of a complexly lit environment, and obscured by smoke/muzzle flash/blood particles. It needs to read. Guns are largely the time for…
Capcom Mobile have now announced that they will be releasing Herman the Hermit for iOS, read the official announcement here. We have now set up a subscription page for Herman the Hermit where you can enter your email and get a notice when Herman the Hermit hits your store. www.visualdreams.se/subscription/ We will also be…
do you know that publishing an app at android cost only 25$ at once for infinite number of apps ? beside, you don't need to post the app at official market :) ps : i can be a beta tester for the android version by the way. pss : other thing : i recently learned that android in world is now 52,5% used than 16,9% for symbian…
Rotoscope for likeness. Printscreen zbrush, overlay in photoshop to see how far you're off. Make adjustments until they match. Thing you have to realise, is a 1mm difference in places like the eyes will make them look like a different person all together. A 1/8th inch placement difference in the nose length will make it…
Hey Aston, really nice start to this and also interesting idea for your project. One thing that stands out to me is that the stools/table aren't the right size when compared to the railings (looking at the 4th pic in your latest post). Kinda get the feeling that if someone was stood up next to those railings they would…
Okay, so this is how it looks with a total of 6 layers (2 more than previously) and in the first picture you can see how close i layered them together. I used 2 layers of both the 3rd and 4th less dense ones. It definitely looks better up close, and it's alright from a distance. I'll see if i can find a better texture to…
nice job. creepy indeed. the 2 things that stood out to me was the white/blue flag i think could be torn/tattered and i think the blue should be more of a de-saturated dark red, i think it fits the mood of the piece better. Second thing was 2 of the corpses on poles don't feel like gravity is working properly. The guy in…
Great work so far. That concept is awesome. I'd consider making the entrance way bigger, in the concept the BW floored entrance gives a lot of character to the room and it lets a lot of the natural light come in if you don't want it o be too dark. It's almost 1/6th of the space in the concept and in your 3d it's around…
gauss I'm gonna punch you in the nose man, but ur right I should have read the back of the box. honestly though split screen COULD be dumbed down alot... considering its only taking up like 1/2 or hell 1/4th... anyways fuck this I just think its really ghey that the key feature they were focusing on and pimping since the…