Your proportions seem way off. The shoulders on the concept looks very wide and give the toad a 'warrior' feel. Yours seems to not have this look and almost looks like dwarftoadhuman. I think the head is also a little too large.
I'm working on a model for UT2004 of one of my character concepts. It's coming along ok but there are a few areas of it I'm having some trouble with, mainly the shoulders, back and hands. feedback and suggestions would be appreciated. Thanks Here are some images... Concept Drawing Model1 model2
This is a character I started working on for a quick 2 week contest. I finished the sculpt and low res version for the contest but haven't had the chance to texture her yet. I'm going back to redo the low res version to include more polys. For now though, here's the sculpt. C&C are very welcome. [IMG][/img]
|||UPDATE|||--- made sword [ame]http://www.youtube.com/watch?v=2UOtggZLPx0[/ame] no video of sculpt sorry, here is a boring video of...basically a turntable. more metal though, so that's good ---|||UPDATE||| [ame] http://www.youtube.com/watch?v=gRtt7G7GiHA[/ame] Tried making zphere dreadlocks. It worked pretty well. Will…
I made this character for a Digital Tutors tutorial This work is based on the amazing concept of Marco Teixeira Originally this character is from a famous book here in Brazil called The Battle of Apocalypse. He has 20k triangles and four UV maps. The weapon has 1700 triangles. It was all rendered in realtime using Marmoset…
A hey to everyone, As you might see this is my first post and project in this Forum. Just short this project is going to be a highpoly render and hopefully a game character in the end. This is the first sculpt of the head, still need a level of detail, but it will be postet soon. Critic is more that welcome, thx.