It's not the STL check that's built into max by any chance? That pretty much checks most things that Mudbox wouldn't like - overlapping faces, open edges and other strange poly errors, don't think it checks tri's though?
STL Check modifier also finds some dodgy geometry, but it's not as comprehensive as Maya's Cleanup tools, I think. I guess Maya has better "bad geometry" clean-up tools because it really needs them :)
Keeping it dark is always welcome on my side. The alternating rows are kinda irritating/too prominent. Right now they totally kill the curly brace in the second line. Line numbers are only written every 5th line, they should be written in every line. Highlighted text (especially the red/pink) is hard to read on the dark…
Textured my monster that I had sculpted for a 3d printed phone dock before: [sketchfab]3d346cad931648dfa64c6b8bc9fdfb46[/sketchfab] Monster Mouth by TocoGamescom on Sketchfab Photos of my prints and stl download over at thingiverse: http://www.thingiverse.com/thing:702778
There's almost always an intermediary program like Cura or Silc3r that you have to process an .stl file through. So Zbrush won't be talking directly to the printer, you'll output a model from Zbrush and process it with a slicing program to use with the printer.
The UCX is a clone of the static mesh, to preserve the curvature and allow a player to jump parts of it as they run. As it's a convex shape, I hadn't expected a problem. The STL check shows no errors, so that's one thing down. Thanks for that option to try, though.
If you are using 3ds Max it helps to apply a "STL Check modifier" to your collision mesh it checks the mesh for errors like holes, double faces ect... Just make sure to collapse the history stack before skinning or exporting.
Hello everyone!! Ive added my own gumroad page. I am selling an accurate model of a mini gun. The model comes in 3 formats. obj step ( for cad modeling) stl https://gumroad.com/l/NgLs Kind regards,
Open edges is the first thing that comes to mind, a quick border select will catch those. I've seen high poly ngons as well, but you've already controlled for that. A stl check modifier can also find stuff that isn't easily visible.