Home Unreal Engine

FBX export from Max collisions

I've been checking all over and looking at tutorials as well for some solution, but haven't found one that works.
The Basics:
-using 2011 Max, and I've updated the .FBX plugin from Autodesk's site
-using march 2012 build of UDK
-the static mesh is a simple theatre prop flat of a sand dune, named SM_dune
-the collision is a clone, named UCX_dune


Originally, the .fbx wouldn't even import, and I found I needed to update the plugin. Then imports would separate the UCX and the SM and both would be treated as meshes. Now the .fbx imports, it is one mesh with the materials working, but no collision at all.

The current Error is
An out of date FBX has been detected.
Importing different versions of FBX files than the SDK version can cause undesirable results.

File Version: 7.3.0
SDK Version: 7.2.0
Any suggestions or information anyone can point me to on settings or updates to getting the collision and the mesh working properly?

Replies

Sign In or Register to comment.