I'm working on an old man model. I am having a bit of a hard time with the face. If you guys have any techniques how to do things, please let me know. Here are pictures of my progress. Please give me those critiques.
Dear Polycount Team, I am working on an old Detective Office scene, which I want to share with you. Currently I am using Marmoset for some basic testing and will move to UE4 next. Any Comments and suggestions are welcome. Thanks in advance! Best, Sebastian
Hi! Last weekend I decided to make new personal prop. I found few images of this TV from Philips and I really like style so I decided to make it :) Just for practice. More: https://www.artstation.com/artwork/old-philips-tv-set
I started working on an old dirty motorcycle. Its a crossover between 1950's harleys, triumphs, nortons etc! I pick elements from references I could gather. I will go with a highpoly version, then bake on a videogame rez. I can predict an epic UV clusterfuck coming :D Up until now i'm about done with the frame, So I'll…
Game Ready model of a Mediterranean Old House by www.vankata.info A game ready model produced in 3ds MAX 2012, containing 51 high resolution, custom textures created using Photoshop and After Effects. Here are the stats of the model: Polys: 2446 Tris: 4871 Verts: 3951 Closeup Renders The preview visualizations were created…
Hey guys, I've recently been working on sculpting an old man in zbrush. This is my first time sculpting human anatomy and trying to keep decent form and basing it around my reference on top of trying to show age and body fat has been a challenge, a fun one nonetheless. Decided it's time I put it up on polycount:). Any…
This will be an Old Abandoned Gas Station. with a Diffuse, Spec and Normal map + AO. The texture size is a 1k The pumps already dissapeared. This Station can only have 400 ~ 500 polys. so I tried to give it as much detail as possible. (Normal map will do the rest).:) Critique welcome:)
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…