I am setting up some plants to respond to player interaction. However the plants are not responding right. They seem to be ignoring the pivot placement and rocking from the center of the plant. Not the base where the pivot is. This shader is based on the setup from the UDK's documentation.
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
Anyone know if there is a way to just click on a primitive in Max and have it appear at 0,0,0 rather than creating it? Like in maya you can turn off interactive creation.
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
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Exis Interactive, members of Polycount, have released Majestic-12 Attention Polycounters!!! I am here to share with you that Exis Interactive has finally released Majestic-12 for PC; and it’s only $9.99. They have been working on this for the last 3 years while they also worked on other games like Bioshock:Infinite, Xcom:…
Can someone please explain to me why the UVs for the Linear wire in Interactive Groom look like this when I convert them to Polygons? I should be getting perfect squares on my checkerboard not rectangles. This tutorial doesn't really explain the UVs at 7:30.…
Hi, I am in the process of making some blog posts for my students at Future Games Academy and Digital Graphics, and thought that this might be of interest to others as well. The first post of any substance is Interaction of Light and Materials, a subject that I find quite interesting. Especially now that many games move…