Hehe yeah Hex there is a face there :P The reason why it is white is because this is the way Maya's high quality rendering handles double faces - it somehow adds their values which i find very handy when checking and cleaning up meshes. And btw the selection bahaving oddily was not a consequence of the double face thing.…
Last night the ex-gf(the one that tried to poison me)came over. We got into an arguement. She then started taking her anger and frustration out on the childrens half brother. She smacked him, spanked him and dragged him out of my house by his arm. I don't meam she pulled him out while he was walking. She literally dragged…
Hey guys, so here I was getting ready to start texturing my greatest masterpiece yet, and did a test run of normal mapping just to make sure this exact type of thing doesn't end up happening (ie an apparently unresolvable issue which persists throghout different combinations of baking/rendering software). Well, it ended up…
Hey, you're making good progress! One thing though, if you don't mind me saying, the folds seem a little too regular. Especially the "diamond" shapes - maybe you could try varying them in size/depth a little bit more.
Here is a picture of my problem. Whenever I try to move UV's a bunch of others come along with it and warp the surrounding UV's. WHat the heck do can be done?
it sounds like you're an ideas guy and in gamedev purely to make money, which is the no.1 reason why thousands of devs were laid off in recent years. Your plan is to go the path of Roblox; which has a predatory developer platform, but you also want to add gambling to the mix too. Add in some tasty developer drama to the…