Hello polypeople, I have created several high poly models and i've retopod them so they have an acceptable polycount. When it comes to creating UVs for these low poly models i seem to be having problems with visible seams in my end result. I've looked up a lot of guides and asked many a forum, but so far nobody really…
So you want to be an artist in the games industry? Getting there is really hard work and job applications are just another hurdle along the way. The 'Guide to Game Art Applications' covers the process from start to finish, confronting the challenges and pointing out the common pitfalls. With the guide, you'll be be…
Gridy: http://sector-seven.net/software/gridy Lets you snap windows to an invisible grid that you can resize, there's also an option for window transparency.
Sorry for the lack of details, I've been bussy working on the trims and textures. Here it is a quick update: Basically, what I did first was in photoshop create a 2048x2048 document, in Edit/Precerences/Guides,Grid & Slices I set up the gridline at 64 pixels (also changed the colour) and 1 subdivision. Then when I press…
"Same goes to MoI or cad done models . Even if you have to re-do some tessellation parts projecting UVs back is usually simple and done together with vertex/split normals ." Yeah picking up on what gnoop said, a few industry guys I know of swear by CAD workflows which I suppose their inhouse pipelines may support i.e. CD…
Hi! Together with a friend I created a guide on how to easily adapt the navigation from Max to Blender. he tutorial includes changing the camera navigation, selecting (shift to ctrl) and many other things. Does not interfere with Blender's shortcuts! Allows you to use pivots when modeling. I worked for Max myself for many…
Hi guys, When I apply SSS material into a sculpture and render it there is a tint greenish color especially when I increase the scattering amount. Recently, I rendered the following model using Vray 3.5 and the result has a tint greenish color. Please guide me. B)
Well in a nutshell as a hobbyist, it's an overiding aspiration too "Git Gud" perfecting my craft i.e. hard surface prop artist. Too that end been following these guys for years attempting to grind that looong bumpy road flat and think I've managed to pick up a thing or two however from my POV there's awhile left before…
When you have an object selected and are editing its pivot (pivot editing mode) its possible to snap the pivot to the various components of its object. All the various snapping features work this way too, such as point, edge or snapping. I am discovering Image planes dont have any of the above features at all. Right now I…
I've been following this tutorial step-by-step, until I realized that mine looks so terribly horrible. In the image above, the one on the left is nHair and the one on the right is XGen. I cranked down the nHair hairs per clump to 30 first (the screenshot has 600 hairs per clump) before converting them to guides for XGen,…