i actually disagre, but again i havent seen the game in motion, so my opinion is biased, the thing is that to me uncharted 2 has waaay busy environments , i have headaches just looking at the screenshots, also it seems very familiar with mgs4 enviros hence i might not be as surprised haha. I personally think left 4 dead 1…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
Killer work, man. That environment piece looks amazing! I’ve been looking for a 3D artist with your skill set for an upcoming project—I’d love to work with you. Sent you a connection request on ArtStation!
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…