Well I didn't get as much time as I wanted on this but I worked as hard as I could And I'm pretty proud of the results. I ended up at 8k tris witch I thought was pretty good. But First, my thoughts on Handplane as a baker. I didn't have any problem with what it produced. I had some pretty rough UV's so I was expecting a…
hey together, im total boon when it comes to animation and rigging but well ... i started to learn rigging and animation in maya based on the 3dmotive videos by justin harrison... now i ended up with some relaxed pose for my rig and character cause i had no clue what im doing .D then i realized :P that i need this thing…
Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
This is the result of a Hammerfell-inspired scenario I have been working on with Arturo Cartagena (https://www.artstation.com/the3dworld), for our master project at UA School. You can check more pics at our artstations pages: ttps://www.artstation.com/tpabloalonsorevilla https://www.artstation.com/he3dworld Any comments…
HiI read that the most common texel density for the games are 5.12 for TPP and 10.24 FPP. I've been using this parameters for a while on 2k/4k textures and I'm not sure if i'm doing it correctly. Am I downscaling the textures actually and should the UVs have 20.48 density on 2k textures etc? I also heard that you should…
Hello I’m Sean. Right now I’m developing a RPG Demo. As of right now game is a Single Player TPP Fantasy RPG. Game is being built in Unreal Engine 4/Github using Low Poly Assets. As of right now we have the Kingdom, City, Farm Village, and Cave in a good spot. Another cave is in the works. On programming side we have some…
Hello all, I am more of a hobbyist/ programmer/modder , so I don't have a great understanding of 3D software technicals, but I have learned how to rig various models by vertex in 3Ds max. I recently had an an animator make me some animations (he used blender) and now I am trying to skin a mesh to this rig in 3Ds Max,…