hey together,
im total boon when it comes to animation and rigging but well ... i started to learn rigging and animation in maya based on the 3dmotive videos by justin harrison...
now i ended up with some relaxed pose for my rig and character cause i had no clue what im doing .D
then i realized :P that i need this thing for unity and no clue why but they all drama me that unity needs a tpose
soooo
my question when i use maya and rig something in a relaxed pose and then i need it as t pose for lets say unity do i have to redo the whole rig in t pose ?! or is it possible to change the pose and tell maya to zero out the transformations for me without unwanted side effects ..?
greetings
Replies
Hito is correct too, if you import the FBX as "Humaniod" you can configure the T Pose in Unity.
T-Pose is required for Mechanim. But Unity can force your rig into T-Pose after import so no worries in Maya or Max or whatever.
@hito : i tried it out and wolololo Oo unity moves it to t - pose ;P and it seems to work pretty well *hocus pocus* thanks !
@monster : good to know ! thanks for the info thats exactly what i hoped to hear ;P
greetings