Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow.
I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the game engine.
Example in video:
In my opinion, this is a bad practice, but do you think that for certain types of games, for example, games that aim to mimic graphics from Nintendo 64 or PlayStation 1, where low polygon counts are used, this could be an acceptable practice?
What do you think about using this workflow in games with modern graphics? I think The Last of Us uses a similar system with Maya (but I'm sure they have tools that make Maya integrate well with their graphics engine when exporting).
I would like to read your opinions!
Greetings!
Replies
I've worked with text editors, in house editors, engine editors, third party editors and modelling package editors you just get used to it