Hi All, I have a question on how the ships are animated in Star Citizen. I'm working on a similar ship model and want to see how star citizen does its animations. Are the parts that move their own separate meshes with their own UV's and textures? Is the ship broken up into parts that move? Because I'm trying to figure out…
Oddly enough, I went to the same school as elementrix and absolutely hated it. There's that part about being lied to when it comes to vertex normals, there's that part about NURBS taking up a full third of the whole first year's modeling, and there's that part where your first texture has to be a Diffuse/Spec/Bump map for…
Hey, basically I've got a kangaroo model that I've made in ZBrush since I had to animate it in Cinema 4D but the problem is that when Im tying to animate a jump forward, the model's parts such as the hip or the top of the arm are distorting and the thing is that the weighting that I did is perfectly fine at least that's…
http://www.hylobatidae.org/minerva/phosphenes.shtml it was mentioned on Steam news in July, but now the first "episode" is out, basically just one level. played at an optimal speed (don't rush it!) it should take about an hour or so... it's basically a professional grade level, definitely on par with Valve's HL2 levels,…
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…
An another thing about the modular workflow... You should combine the modular parts in your modeling package, because of one reason. Then its one object to draw to the engine, and not many. I know you will loose the full freedom in the engine there, but you can work with the modular parts in the same way in your modeling…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
@TheGabmeister, I was not sure if I was going over board with the decals (this was my first time to use them) so I understand what you're saying. Is there a standard for how many decal to use? I used heaps. We don't have any baseboard either....I'm starting to wonder if this is a difference because of country??…
This is a non issue as such a small percent of computer owners build their own machines. On a computer graphics forum of course your going to have enthusiasts, but your such a small demographic for a company of Intel's size to really care at all about. Its like wal-mart carrying boutique clothing, why would they? To think…
Well.. I'm turning my back on my IT career I've been in for 12 years and at 33, going back to school to get my AA in graphic design then my bachelors at a state school.. To my dilemma.. My loving wife is willing to support us.. (Thankfully!!) but I will need to get a part time job to fill in some of the misc expenditures…