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Cinema 4D - Model's parts distort when animating

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Hey, basically I've got a kangaroo model that I've made in ZBrush since I had to animate it in Cinema 4D but the problem is that when Im tying to animate a jump forward, the model's parts such as the hip or the top of the arm are distorting and the thing is that the weighting that I did is perfectly fine at least that's what I think but it doesn't have any unweighted parts and so I don't know how to fix this issue. Hope you guys know what Im trying to say, anyways here are some screen caps of the kangaroo's body parts distorting when I'm trying to animate:
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