I have difficult scene exterior and interior (train) so my train have to be non static, so I decide to light this in modo cuz its easier than beast unity lighting, can sombedy help me how to bake proper lightmap in modo and which shader in unity is the best for impoorted lightmap
Hi Guys, Im looking for a way to export the hard and soft edge information from maya into modo. The obj and fbx plugins have their limits. Im usind maya 2008 and the latest modo. If anyone could help... Cheers
For all Modo users at Polycount, I would like to know if there is a "Edge Constrain" feature similar to one in 3Ds Max. It's one of the features I use the most in Max but never could find an equivalent in Modo. For example, using the scale tool to slide the selected vertexes along the border edge without…
Made this in three days. Modeling in Modo, materials in SP2. Here's where the low poly mesh I started with. Screenshot from Modo. And here's the high poly mesh and 1st material pass. Screenshot from SP2. Any tips, criticism, etc? :)
@Brian It offers both I believe; my current project is using a monochrome position map anyway. Check the "Position" tab under the "Bake Textures" dialogue, there's an option for Mode; One Axis or All Axis. I'm guessing that All Axis is what generates a coloured map. That modo method is interesting, I might have to try that…
So.. I exported a model as OBJ to unwrap and pack in UVLayout. When importing back into MODO and using the copy and paste UVs function to my original mesh. MODO only copies 2 polygons(!). Anyone know what's going? The topology didn't change at all, I don't get it. I need to copy the UVs back to my original since I've got…
Looks like Mesh Fusion is going to be implemented into Modo, and not as a separate plugin? http://www.linkedin.com/jobs2/view/9517398?trk=jobs_search_public_seo_page Thought I'd post the job link here too to get more applicants. I'd like to see Modo and Mesh Fusion do well.
Any Modo/UE4 users out there have any special instructions for exporting out an .fbx file from Modo? Are there any third party exporter plugins that I should know about?
Meh announcement. The Foundry marketeers just taking advantage of modo forum speculations. The upcoming gamedev updates have been previewed before in their hidden forum. And I was hoping it would be a free 903 update. I'm not gonna pay upwards of $500 upgrade price just for those (especially when I already use SP and…
Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…