Looks like Mesh Fusion is going to be implemented into Modo, and not as a separate plugin?
http://www.linkedin.com/jobs2/view/9517398?trk=jobs_search_public_seo_page
You will be required to create and update rigging and rigging tools as well as implement custom tools, such as modifying existing tools and creating new tools via the tool pipe. You will also be involved in the implementation of Vector, Re-topology and Mesh Fusion.
Thought I'd post the job link here too to get more applicants. I'd like to see Modo and Mesh Fusion do well.
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Though, it wouldn't surprise me if it is exclusive, at least for quite some time, because of the developer's preference of modo with his other software. (GroBoto)