Is there a way to be able to move a ring or faces towards a centre point while maintaining the scale of the faces selected? I want the thickness of the ring to be the same when moving in and out.
So Im curious if this is possible but essentially what I want to do. Is lets say for a model that I have in 3ds max or Maya that is UV unwrapped I would like to. Select certain faces then fill those selected faces with a color. Then that color will appear as a diffuse on the unwrapped object. Is this possible?
I see problems similar to this with a lot of people starting out in Maya. It's often a result of extruding border edges and not paying attention to the direction that the face normals are pointed, resulting in meshes that are half correct, and half inside out. A common mistake for beginners is to extrude and move an edge,…
Hello again! I'm sculpting a female face to try and get some practice. Last character sculpt I did I jumped into the details way too early, so this one I'm trying to take slow and get as much critique as possible. Additionally, what anatomy/ specifically face sculpting tutorials are reccomended that I watch/ buy? My end…
hey guys, so i sculpted a male character for a project im doing and now im on to doing the retopology but ive only retopologised a face twice with average results. the character will be fairly high poly and the face will have aroun the same poly count as the characters in games like the last of us or bf4 and the topology…
Just wondering if anyone else has had this problem. Did a search and didn't find much on it. When I am unwrapping in max2010 my frame rate drops to around 4 fps. This happens whenever I enter face selection. Framerates stay high in all other selection modes but as soon as I go to face selection it bottoms out. I am not…
Hi, To obtain the material ID from a given face in 3ds max for an editable mesh there is a function called: "getFaceMatID". However, this function often gives me an id that is higher than the amount of materials assigned to the editble mesh. Is this a bug, am i doing it wrong or what? I want to know to which material a…
I really dig it, but ignoring the rigging, the arm details look pretty random and they don't seem to fit with the qualities of the face. I think you should tone down some of the high frequency action on them and pull in more of the type of stuff you've got in the face. Also, are you changing those clasp thingies at her…
For some reason When I select the curve and points to set the Lip Main face fit placement it creates the curves outside of the main group and creates empty Lip Main groups inside the Face group. I am not sure why I keep running into this issue. I am careful not to undo and everything else seems to be working. Please help?
Hi everyone i working on a project, i have my metahuman character modified in maya, the rig is exactly the same and works perfectly. I am using a live link between UE5 and Maya, so when i am changing the controls of my metahuman in maya, i can see in UE5 too. Now i ask you guys if there is any Face capture software…