hey guys, so i sculpted a male character for a project im doing and now im on to doing the retopology but ive only retopologised a face twice with average results. the character will be fairly high poly and the face will have aroun the same poly count as the characters in games like the last of us or bf4 and
the topology should be good for animating. so does anyone have advice on where i can take this and what im doing wrong. feedback would be great.
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I've only tried doing topology once so I'm not sure if thats necessary.