[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Maya Help | Camera Attribute Editor | Shake https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-C3EBB008-7DBE-4B9D-B9AC-1DA974CEFE15#:~:text=Shake Enabled / Shake But yeah for character animations, okidoki's solution might make sense.
I have a random question, but I have seem stranger in general discussion before... So I am moving next week (for a job at Digital Extremes :) :) ) and want to pimp out my new place a little. What I want is essentially to have a pair of wireless speakers in my kitchen/bathroom that can be enabled/disabled from my PC. For…
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Hey guys, I'm working on a lighthouse scene and getting ready to show it off. However, i'm running into this technical issue with my grass and stone pathways on the terrain floor. I've attached a few screenshots of the problem i'm having. This has happened in both the May, June and July version of the UDK. As you can…
Hey to all, I was wondering if anyone had a good naming convention or terminology system I could use to name the ARGB channels in my Gloss map (and use them as Masks if desired) for artist friendly reasons. To give an example of what I mean: +Diffuse+ =Enable Diffuse Roughness (Oren-Nayar)? (User defines if they will use…
Rendering is not a good way to check for backfaces. Materials override this, for example. And it's slow. 1. Select the model, right click, choose Object Properties, and enable Backface Culling. Then just rotate your model and examine it. 2. Enable "Backface Cull on Object Creation" in the Preferences. This will make sure…
oXY, there is an UV seam there, clearly: You can see it via these tricks: 1. Assign a random VDM/normal map file(any pow2 texture file will work). Enable the "show vector displacement map's seams". UV seams are marked in red. or 2. In 3dsmax, mark the conflictive faces. Then, place an UVW Unwrap modifier with the all the…
Alright fine :) Maybe instead of crying (you BABIES!) one of you can help me out with this. I am trying to get Attachments to show up inline. That is, either thumbnailed or their complete resolution so you lazy bastards don't have to give an extra click. Here's what I've done so far, which to my knowledge is everything I…
Hello! I've encountered the same issue and have been able to solve it. Here's what I did: * Switch your Display Driver to 'Legacy Direct 3D' (as suggested by PolyHertz earlier in this thread) Customize > Preferences > Viewports > Choose Driver... > Legacy Direct 3D * Restart 3dsmax so that the new driver is used. * Update…