I am primarily a Blender user, but I have to learn Maya for my college course. In Blender, there is something called a "Noise Modifier" for the graph editor, which generates noise on the curves, to add randomness to your animation.
I have seen games that use Maya be able to have shakiness in their pre-vis, hand-keyed, I just don't understand how it is done.
https://x.com/i/status/1788917152868634744Is there something like this in Maya? Or do you have to manually do all of it?
All help is appreciated!

Replies
..interesting.
https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-C3EBB008-7DBE-4B9D-B9AC-1DA974CEFE15#:~:text=Shake Enabled / Shake
But yeah for character animations, okidoki's solution might make sense.
Hi!
Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think the amount of work that would take to add this kind of noise to lots of different controllers, characters, scenes, etc. This is more about adding noise to geometry.
So, there are a few ways of adding noise to animation in Maya.
Noise in animations is a very powerful tool. You can do a lot with it, some animations can be created from scratch using just noise and some manual keyframes, some can be greatly improved with some noise. And sometimes even just adding a very subtle noise to an animation can make it look more natural and lifelike. Platigue Image used Noise extensively in Paths of Hate, and I can't find a link to it right now, but I remember it being covered in some "Making Of" materials. Like 80% of animation there is created using procedural noise.