On the topic of the thread title, we’ve had some back and forth in the moderator chat about this very thread. Some wanted to get rid of it. A thread focused on negative thoughts can be one of those spirally kind of things. But again, it’s probably better as a “light touch “ kind of thing. People want to get stuff off their…
I would say most AAA games are ok with intersecting planes but you want less strands on those cards so the intersecting isnt apparent. going thick to thin as you go outward is a good call. You want some sort of cap under ur cards...this can be separate piece of geo or painted straight onto the head. For me, I like to have…
Yeah I'd argue that wanting normalmaps baked for cars like this will increase cost and reduce quality and performance (due to much higher texturebudget). Basic PBR textures, well again; this is ideally a mostly shader based or material preset system dependent on your engine, so I don't know how possible it would be for…
[ QUOTE ] If they do ever make it, looks like it would go down a storm with the Ikea/iPod crowds. I'll stick with my dream of one day sitting in on of these when I own it. [/ QUOTE ] Not bad, but my dream car can kick your dream car's butt . Of course, it's horribly impractical, but really not a whole lot more expensive…
Hey, Splitting this apart from my other thread so I can get some more focused and valuable feedback related to the model itself. I'm going for slightly stylized look but not overly. It's gonna be more apparent in the materials / colors. But yeah. I really need the feedback. Push me! Tear into me like a hot blonde virgin in…
I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes. Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well? I know there…
hello guys thanks for your crits so i did not khnow how to change the shadow to pixel . so any tips ? i did change the color and start working on the car i'm didnt like the car . anyone can help my with the workflow of painting on uv's ? i just put the base but i dont really khnow wath to do next .. outlining the big…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
I have a small offline rendering job, static image. I need to create a car that has been crunched like a soda can. I remember using the demo from PhysX where you could crunch metal barrels that looked really cool very quick. Reducing 'modeling' to 'hit my object with a virtual crate' does seem appealing. I was wondering if…
http://kotaku.com/5630790/company-of-heroes-developer-killed-in-car-accident I didn't know him, but would anyone who worked with Wood please pass along my condolences to the family for their loss, and I can only hope that the wife and his unborn child will pull through ok. (Let's please not turn this into a 'drugs and…