Hi to all! I finish with animation, I would like to create an automotive spot with an original concept. The model is not mine. I'm using Cinemy 4d with an Octane rendering engine.I throw you some shots in 4K, greetings! Link prev 4k images: https://i.imgur.com/WoAT3yA.jpg https://i.imgur.com/c39oDyL.jpg…
Hey guys, i've a little szene in max with a multi sub material on it. The szene is attached and it all workes well. But wenn i create a new piece that i want to attach to the szene all my face'ids get broken and i need to set them all up manualy again. i tested several matching options at the attaching dialog but its…
Hey everyone, I wanted to share my latest demo reel for your approval (or disapproval). You can check it out at https://www.youtube.com/watch?v=s1rR7ceEYqI. You can also see texture breakdowns/more technical info at www.smessierobjects.com for each character. I'm still in the process of revamping pages, so a few character…
Update Hey Polycount :D This is my venom im doing for gameartisans comicon challenge, I thought i would post my process over here as well so I can get more feedback from different ppl. The Idea behind this venom is that its his final stand he has just been hit by a Anti Symbiote Matter bomb and one more direct hit venom…
I have problem with output Gamma with baking textures. Gamma correction is OFF 1. If i bake first model - i have good normal maps 2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!) And.. now if i want to render first model i have same overexposure texures like in…
I'm doing some tree tests in maya, working with alpha channels and tgas. That's the camera being tilted slightly. There's a MASSIVE amount of transparency issues / flickering, and I've googled and googled. I remember a long time ago this was an issue.... please don't tell me it's still an issue, is it?
Hey Flynny! You probably gave up on this thread, But I've been experiencing a lot of issues with the copy tool as well. And its only Maya 2014. If i bring my model back in 2012, everything works like a charm. The issue I get is that some influence is just plainly not respected. Both meshes are the same and have the same…
I have a plane with a texture in my scene, I can edit the plane adding edges, verts etc and with Preserve UV's ticked I can move the verts with little to no movement of the texture as expected. However switching to use the modelling tool kit cutting edges then moving verts it does not preserve the UV's instead I have to…
Alright so I finally found some time to upload this next challenge. Once again, I had to find time during a lunch break so this is another short one. 20 min challenge with an emphasis on modeling. I gave myself (and a co-worker) 20 min to model this little quad copter from the reference below. I'm relatively happy with it,…
So I've been using merge to center for a lotta things. I've never had this problem until using this version of Maya though. When in edge mode, I select one edge, select merge to center and it does its job! BUT, now it switches to vertex mode after doing so, even though I was in edge mode! So it basically defaults to vertex…