A few things that jump out. The street lines are too thick. Take a look at your photo reference again. I don't believe street lines cross at intersections like that. Break them up in the appropriate places. Why is the stop light facing the other direction? Check your reference again. The 1428 Elm sign needs to have glow on…
Looking good, that UV unwrap job is a nice one good use of space =) The Ben nailed what I was talking about. You don't need to go as extreme as painting the entire background one color. Just put 1-2px of padding that matches the pieces color around each piece so the alpha mask doesn't pick up and try to blend with the…
Here is my Current WIP of the Hylian Shield from Link to the past, this is just a super quick material pass at this point just to see how things look, I am planning on going back and decreasing some of those cuts i have in the normal map, looking for any feedback =) . Will post updated texture passes.
as by request in a recent thread here it is. The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path. be careful with the…
Just unwrapping a simple object and I did it differently that I normally do to speed up time. I'm having a problem with straightening the shell so it has a clean egde or like so its square is there not an option to straight in maya 2014? I'm sure that 3ds max uv editor has this option. here is the screen of it.
Hi, I am pretty new to the whole 3D art stuff but I am motivated to learn since I enjoy it very much. Currently I am playing around with Substance Painter & Designer and during the weekend I have made my version of an Hyperion Weapon Locker based on Borderlands 2 art done by Jett Sarrett (http://i.imgur.com/PKS8B.jpg). It…
I'd learn how to either measure with an accurate to real life scale "human anatomy model", or learn how to work in real measurements, in the end you can "translate it after the fact", to whatever requirements are expected for the projects. Any environment artist or whomever knows is welcome to correct me but i feel this…