Just unwrapping a simple object and I did it differently that I normally do to speed up time. I'm having a problem with straightening the shell so it has a clean egde or like so its square is there not an option to straight in maya 2014? I'm sure that 3ds max uv editor has this option.
here is the screen of it.
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sometimes I'll do a planer projection, then in the Polygons - Unfold options. I'll unfold constraint to vertical or horizontal. You can select everything but the border of the UV shell when you do that so it keeps the border and those clean edges intact and just unfolds in inside