I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hi guys! Our first product in the Substance Tools Fastener suite is now out: HEX HEAD FASTENERS! You can choose between: - Substance Tool version. or - Multi Tool Pack, which includes: · Substance Tool · ZBrush insert multi mesh for baking and rendering. · Full alpha set · NDO alpha template…
Do anyone knows where I can how to use Quixel Suite 2, I had never used Quixel Suite in the past or substance, I`m new in this and want to learn Quixel as I found out pretty amazing tool. Where do I learn how to use it Quixel Suite 2? I can`t wait for Quixel to upload training, they´re good, but they are kinda slow…
Hie!!, Am trying to texture this handuard for my akm, and i would love to get some feedback on them, as idk it just doesn't feel 'quite there' yet. its an older variant so am trying to sell that military wear and tear. also would love any substance tips
So I just started working with Substance Designer, pretty basic and nooby stuff. I was using a edge wear filter from SD to reveal a shinier metal underneath. Exposed some parameters easily, but now I can't reuse the substance with a different mesh, because of the bitmaps I imported directly into the graph in SD, bitmaps…
WIP Rough/macro sculpt of the tree-log for the roof. Going into detailed sculpt; I have a question regarding the process and amount of detailing to sculpt, vs texturing: Would it perhaps be better to do all the fine detailing in Subtance designer, and rather focus on the macro shapes in sculpting only? I always wonder what…
Hey everyone. =) Final WIP update before final renders, closing in on the finish line! The scene is now in its polish phase. I’ve refined the layout, filled out the spaces with props, tightened up materials, and brought the lighting close to its final pass. I’ve also been texturing several key assets in Substance Painter.…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…