Edit: Before you read, the thread title is dated. It wont update to the new one. You don't have to consider it important. I don't usually advertise my own stuff so when I made this thread, I thought it was something I just had to put out there. It's somewhat of a lengthy read, and the paragraphs somewhat deviate from each…
I thought these issues were unreal's fault but it seems that 3dsmax will not export normals in an FBX file with skinned meshes. Is there a fix for this? Do other 3d software have this issue? Not being able to bring in mesh normals really screws up my baking workflow. I have tried max 2018 and 2015. Edit: I re-exported as…
Not sure if keys ran out again though but link is: http://amdevent.co.kr/APU2/html/Llan...t_Pop_Quiz.php. The thing next to the submit button aka quiz answer should be 3. The bottom is as following: 1st line - Nickname 2nd line - Name 3rd line - Korean Phone Number (018-XXXX-XXXX) X = Random Number 4th line - Email 5th…
Call of Duty statue causes LAPD STAND OFF in a games company. http://alternativemediasyndicate.com/2015/03/24/cops-in-stand-off-with-call-of-duty-statue/ Officers from the Los Angeles Police Department stormed the headquarters for the Los Angeles-based independent game studio Robotoki. The company’s designer had pressed…
Hey there! I just started a new personal project and figured it might be worthwhile to post my progress on here and maybe get some feedback along the way. My idea is to create a hyper realistic elevator shaft with a great amount of detail accompanied by beautiful lighting. I'm using this project to better myself in L&R as…
Hi fellow Polycounters! Happy new year from the Allegorithmic team! 2015 is undoubtedly going to be the year of PBR, which is why we are happy to release the first volume of our free Comprehensive PBR Guide! The first volume goes over the basics of how light interacts with matter and the basics of PBR theory while the…
Hi, I'm currently using Maya 2015 on a pretty new computer. I am using viewport 2.0 when I am animating and the frame rate jump between 5 and 20 fps, even though I set the animation to be 30 fps. I dunno what the frame rate usually are when I'm working but right now it just feels slow and laggy. Does anyone have a clue why…
Hi all, My company needs a specific shader made for Unity. Shader should mimic Unity's standard shader except for these 4 settings: 1) albedo with color selector 2) metallic with smoothness slider 3) normal map with float value and 4) occlusion with slider It should then interpolate the normal twice, once with the centroid…
Hi, When you author a simple PBR material in Substance Designer, your height map will eventually be converted to normal when working in Substance Painter. Is the process of conversion as simple as using a Normal or Normal Sobel node with intensity set to X? How I can preview roughly the same result in Designer? (EDIT: It…