This is a fan art work of the Skill Points from Darksiders II. Concept art by Avery Coleman: http://averycolemanart.blogspot.com/2012/10/darksiders-2-concept-art-super-dump.html model Concept art by Avery Coleman:
Hey Guys, Ive been meaning to make a thread here for ages but always been overwhelmed by all the talent; finally i decided i need to start things off http://sarankanart.blogspot.co.uk/2012/06/act-1-bootcamp.html
Hy! In 2012-3 max already have mouse settings (Pan/Zoom/Orbit change), but where i find in 2009 max? Any way to change this? (in my mouse was 3 free butoon, maybe set them to viewport control).
Hi :) I wanted to do a fast asset during the process of repairing my big rig :poly122: So here is a Messer, I love this kind of blade, looks mean! The model is 1248 tris, with a 1024/512 (Albedo, microsurface, reflectivity, normal)
Hey guys, kind of a tiny project here. Some friends were doing this Star Wars fanart challenge thing. 1000 polys, 512 texture. I chose to do an acklay. Block in I'll post sculpt pics in a bit, almost done the hipoly
Character I'm working on that is budgeted at 1200 polygons. Body is normal mapped. Wings are wip being normal mapped. Not yet diffuse(RGB color) mapped. Texture size: 512^2 Here's the concept: Wireframe: WIP Render: Any suggestions or critiques would be appreciated.
Hey guys, I was wondering if there is anyway to measure pixel density, or better, if there is an addon that does this. I tried textools but this is out of date and doesn't work correctly for max 2012 basically I'm trying to measure 64 pixels for every meter
Hi everyone, I'm finishing off this piece. Any critiques or suggestions would be appreciated. 26,000 tris 2k diffuse, normal & spec map 1k/512 mipmaps Zbrush, Maya, 3D coat, Mari Rendered in Marmoset & UDK Fully Rigged for animation