This looks really cool. It has neat design. One thing I would say though is that the "snakes" (thinking medusa) don't look like the could bend like that. Maybe having the seems in the metal closer together might help.
Would look totally awesome if each snake has actual snake head to it.
Seems funny that the scratches on her face are distracting black, while other parts of her body are very small barely noticeable thin scratches. Must have gotten face-punched a lot by Hercules. Otherwise looks really cool.
I'm not a huge fan of the tentacles/snakes as they are at the moment. They're feeling far too bulky for the character to carry on her skinny neck. You could thin them down a bit, but I wonder whether you might be able to do some interesting stuff with hyrdaulics and other mechy bits taking the weight off her neck and distributing it onto her back.
Thanks guys, the consensus seems to be I need to do more work on the snake hair part and I do agree.
Seems funny that the scratches on her face are distracting black, while other parts of her body are very small barely noticeable thin scratches
- A very good point, I'll work on adding a bit more damage to her body to match
They're feeling far too bulky for the character to carry on her skinny neck. You could thin them down a bit, but I wonder whether you might be able to do some interesting stuff with hyrdaulics and other mechy bits taking the weight off her neck and distributing it onto her back.
- What would you think if I made it more of a shell that incased some hydraulics inside? Some of it could be damage to see the mechanism inside; I kind of like how the size of them work with her porportions, but I will see how much I can slim them down.
Thank you everyone, I will post progress once I get the chance.
Replies
Seems funny that the scratches on her face are distracting black, while other parts of her body are very small barely noticeable thin scratches. Must have gotten face-punched a lot by Hercules. Otherwise looks really cool.
I'm not a huge fan of the tentacles/snakes as they are at the moment. They're feeling far too bulky for the character to carry on her skinny neck. You could thin them down a bit, but I wonder whether you might be able to do some interesting stuff with hyrdaulics and other mechy bits taking the weight off her neck and distributing it onto her back.
- A very good point, I'll work on adding a bit more damage to her body to match
- What would you think if I made it more of a shell that incased some hydraulics inside? Some of it could be damage to see the mechanism inside; I kind of like how the size of them work with her porportions, but I will see how much I can slim them down.
Thank you everyone, I will post progress once I get the chance.