Hehe quite the neverending subject huh ? Tried alot of them also! But I must state first that I don't care about the model being displayed in fancy 3D; painting in Photoshop on a screenshot that get re-projected on the final model is my thing, plus even the fancy 3d based paiting apps need to do such an operation…
The GoZ option should appear inside Max in the menu bar, at the very end adjacent to Help. If it's not there, then the pipeline has not been installed, which needs to be done using ZBrush. To install the pipeline in ZBrush, click the GoZ button in the Tool palette and ZBrush will search for any applicable software to link.…
EQ : the point being made is that in a not so long distant past, changes were possible at any time with really no friction. Of course even back then they were annoying to do (having to redo something is always a bummer !), but the impact was orders of magnitude less than today. I'd totally agree that ideally there should…
@passerby Thanks a lot,..I increased the scale of both the low and high poly mesh to like 100 in xnormal and the error window did not come up.Rendered out my normal and ao maps. @EarthQuake No worries.The renderers work well with the maps now.I just had to reverse the normals on the model.Mental ray does seem to be…
To me the most important feature would definitely be ease of acquisition and automation. That is to say, not having to stitch different views together as a post process, and not having to manually calibrate anything. Basically : the process being as easy as scanning a document in a 2d scanner. For instance I'd gladly…
Heya Would love some more crit on a wip bust (i posted this a while ago), and instead of bumping the old thread i thought i'd share how i try to polypaint realistic (i hope) skin textures from scratch. Realistic skin is a bit of a mindfuck, and i want to share a bit of my research - just dont hate me too much, my anatomy…
Hi! Im pretty new to 3D (roghly half a year in zBrush) so I'm more or less used to sculpting and other zBrush processes, BUT I know literally nothing when it comes to laying out UV's, texturing and baking maps. For some reason, it became a huge problem for me, somehow I couldnt google enough information so i decided to do…
So, i managed to get a descent result with Zbrush fiber mesh, wich is the pic below. (This is just bent normal, which seems to get better result than a simple normal map, plugged in detail normal and the albedo from vertex color of the fibermesh - flat rough & spec values). Groom is far from optimal but this was just a…
Alright the DOOM weapon one. (*) I spent some more time sculpting and planing this one compared to the last. I did sculpt all over the last one and tried to put a masculine human element into it, but this one involved alot more hard surface brushes. I am very curious to see how this one will paint out: (*) I concepted out…
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…