For those of you using Macs, Zbrush 3.12 has now been out for a few weeks. This is essentially 3.1 with a few minor updates, and it the first 3.x release for the Mac.
http://www.pixologic.com/zbrushMac/ZBrush 3.12 is a transitional version that previews some of what's to come in version 3.5. Enjoy new features with
ZBrush 3.12, such as:
- Increase Polygon count
- Multiple textures per tool
- Multiple Displacement Maps per tool
- PUVTiles, an enhanced version of GUVTiles/AUVTiles UV mapping
- Masking by Ambient Occlusion (which can be saved as an Ambient Occlusion Map)
- Streamlined navigation (right mouse navigation, subtool framing, one click subtool selection process)
- Improved perspective with added visual grid
- ZSpheres editing in perspective mode
- Much Improved zoom (get to -really know- your polygons one by one)
- 2 new smoothing brushes (SmoothPeaks and SmoothValleys)
- One click merging of subtools
- Faster and more intelligent algorithms, resulting in a smoother sculpting feel
- Enhanced Polypainting accuracy
-Improved Project All functionality with Scan-Distance Control
- More Vibrant "Deep Shadow" for real-time Preview
Since
ZBrush 3.12 Mac Intel has been enhanced with new functionality, we will also update the Windows version to incorporate these new features, and make them available to the ZBrush Windows community. It is not unlikely that major additional features be unveiled at that time, and will be made available for both Mac and Windows as a free upgrade toward the end of year.
I bought 2.0 a while back because it meant a free upgrade to 3.12 and 3.5, plus I got a Windows license to see me through.
Going forwards from 3.5 all releases of Zbrush should be release in tandem for both PC and Mac.
Replies
I wish. It's sorely lacking.
no, but you can actually sculpt! And not watch nice shaders *mudbox*
SpaceNavigator support would be fun to have too.
Looks like it. I've taken this model up to 1.2 million and set the canvas to 1280X1024 and it's very fast in the viewport.
please not, i sold mine recently... i'd cry all day and night if that became a reality.
i remember talk of opening up an SDK to make things like that possible. however, you'd expect this is something 3dconnexion would have to look into since their driver provides the application support.
not sure if they're still pushing the DCC side of things?