I just uploaded the 0.4.6 for Windows: v0.4.6 Alpha - Extended the alpha to June 1, 2011. - Patched a problems with ATI cards that was causing some system hangs. Unfortunately, it has been patched and not really fixed. The patch will avoid a system hang but at the cost of some rendering speed. - Removed the version from…
Good stuff, its coming along nicely! To tie into the slave, painful ear pinching goggle aspect of things, you might want to force the edges of the goggles to dig into his face and pull the flesh out around it like the goggles have been there so long it is almost accepted as an extended body part. Kind of like when tree…
Hi, I couldn't find much information on this plugin either on here or the rest of the web. I've been trying to get to grips with it for animations but I'm having a hard time understanding how it works. I've created a simple setup that controls the left arm from the left hand. So basically I can grab the left hand the and…
This is my Wolfman head sculpt, I'm not sure how long it took me but it seems to have held good topology when I put it down into lower subdivisions. I used grab, clay tubes and polish mostly, though standard came in handy with certain details when I mixed it with inflate. Here is an earlier version, shown from all sides…
Hey guys, So I wanted to tackle an exaggerated combat shot since it's my wekaness. I used the awesome Nier Automata as inspiration/reference. Here is my rough blocking with a very quick timing pass. Haven't done any constraints stuff yet. Cam shot - https://syncsketch.com/playground/0490a29d4a054231852e502313361f13#195598…
Kind of both.It's a layered effect that creates an inset on all hard edges,and adds a bevel on top of it.You can deactivate both,or have one of them. Btw,if you're using Maya 2016,the latest extension has the solid bevel you where looking for so long :p…
@Dinka I love the changes you've made. Very true to the concept art. The only area I think you may need adjustment is color grading. Just that last touch of color to unify the piece and bring the mood home. The concept has a slight green tint to it. Almost forest green I would play with that and see what you can come up…
What I meant was extending the dynamic range, so adding in more shadows/blacks to contrast the lighter parts The colors are great but with the shadowed areas looking so close to the lighted areas it appears like there is little depth to the composition. How to change things I am unsure as the more contrast washes away the…
This is caused by mipmaps, the further you move the camera the lower resolution texture your viewport will use, by scaling down the texture however it blurs the border pixels mixing in some of the background color. A fix for this is disabling mipmapping in max or you could extend you add padding to your textures. I suggest…
Looking pretty good so far~ Here are a couple nit picky things to look at: 1. Her right arm pose could be pushed/angled out slightly from the shoulder so that its not so close to the body which will make her feel like she's trying to balance a bit better. 2. since her right forearm arm is extending and rotated out, it…