There is a button at the very very corner of max, that says "create cool drill from reference" :P There is a thread that talks about how to model shapes and such. http://www.polycount.com/forum/showthread.php?t=56014 The best way to approach it is to use primitives to block out areas of your object. Then go back and start…
Monkeyboy_Garth- Thanks, I agree with you about the props and environments being stronger than the characters and 2D. I'm going to strongly consider removing them, or adding a link to push them off to the main stage. Spinks- Hey thanks man. Something I was going to do with those props since I still have them was just go…
Chaos: I have so many links in my browser, it's crazy. The main couple ones that I buy online from are: http://www.e2046.com/index.php http://www.bigbadtoystore.com/bbts/default.aspx http://www.hlj.com/index.html http://www.cdjapan.co.jp/anime/collectibles/index.html Jesse: Those look cool. I'll have to see them with paint…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
Cool, these threads will help with the designing stages, take your time with the 1st one it seems pretty quick for a new person so if you just take it slow and model in all those details you might actually like it more and it will stand out more. 1shapes 2frankp <quicker to the point of it. The character design will work…
decided to make a very simple scene in UE4 in my spare time... since i dont have a lot nowdays :( its basically just a scene where i can just make some simple stuff and put them together. not much planning i did in this project. i realised the doors are maybe a bit too big but when i try to make it smaller it just felt…
Hello everyone! I'm Seb, a Games Art student at the University of Hertfordshire in the UK (just finished my 1st year). You can check out some of my work here: https://sebastianvomvas.artstation.com/ I'm starting this Sketchbook thread to regularly post all the little things I create and seek feedback/critique from the…
My 1st time try concept with zbrush (this is my big mistake, really need sketch in paper first, if you dont have enought experience it will be disaster to doing on 3d alone). The result is not good as a expect (because of dealine so i cant modify lowpoly version better ). BTW it was so fun to try hardsurface, i got a lot…