I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
Thanks for checking out, yeah, it is kinda different from the other things I did before, well was made the painting with subtance painter, nothing fancy with normal materials of the software
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
my main reference was this project https://www.artstation.com/artwork/VR8eZ but wanted to do less stylizes, and rest I have similar refs for jar that you sent here, I will try add a bit of SSS. Regarding sill life those are great scenes, I might do something like that for next project! Looks like great exercise for…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
Hey all I started working on my school project for an environment. I had to pick a piece of concept art and make it in maya I choose the art of the magic card Watery Grave since I started with the blockout I cant seem to get the camera right though. I've been trying to search for help online but I couldn't find anything…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Hi! Perhaps share some more information how you implemented this in the material. It's likely I came across works of Alex on AS, but am unfamiliar with his tutorials/ specific workflow. Best attach files that allow re-producing the issue (zip and attach to post). If you don't want to share the whole model, isolate an area…
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…