Hello. I have finished my another animation. Please have a look and criticize. https://vimeo.com/178411324 If anyone is interested, I'll leave here my thoughts, how the work looked, what was my inspiration and etc. Apologise for my english, it's not my native language. So the idea for the whole animation came to my mind…
Here: http://www.forumplanet.com/planetquake/topic.asp?fid=1490&tid=1789126 A friend recommended I come here for help... Something that is greatly needed. D:
Hi! I've never done first person stuff before so I thought I'd break into it with something. I approached it from a game perspective, so I tried to cover as many bases as I could think of, and I'd love to hear some feedback. Also first post her hi nice to meet you https://www.syncsketch.com/sketch/178625#228668
Hi to all, i'm searching a gentle soul that can finally clear up to me a basic one: how to obtain a scratch or a detail along a seam using a texture baking software like Substance Painter or so? Let's assume that i've a tank or gun low or mid poly mesh and in my high poly mesh i'm going to sculpt in zbrush my tear & wear…
Hey Polycount! Building a computer from scratch for the first time, so I have a lot of worries going into this and definitely would like to consult people more experienced than I. Objectives* Double check parts list to see all components work. * Build a computer for roughly $1000 * Build a computer that will last 5+ years,…
EDIT: My first try at promoting a game might not be my best, I just toned it down a little.. Hey Polycount! My name is Simon, I'm an artist on a project called Gunscape =) Gunscape is a user content driven first person shooter. I just want to show you a little art that we've been working on, I'd love any feedback =) I made…
Hello lovely people of polycount! I just have a quick question, more like asking for your opinion : Is my taste in design shit? *Before I move on, my Artstation : https://www.artstation.com/artist/doodlok and my improvement thread : http://polycount.com/discussion/178177/davids-improvement-thread-cc-welcomed#latest That…
I had the opportunity to speak at the Unite 2016 keynote! Unity is making a big effort to make art tools more friendly and as a tech artist that's been my job for many years. My talk is over the new Progressive Lightmapper. They are hoping to have an experimental build out soon here: http://unity3d.com/experimental A…
This is my model of the spider tank concepted by this amazing artist Karanak It is currently sitting at 17800 tris with a set of 2048x2048 maps. Hi Poly